Video Oyunları Seviye Tasarımı için Mimari Tasarım Süreci
DOI:
https://doi.org/10.38027/ICCAUA2024EN0198Keywords:
Architecture, Video Game, Level Design, Gamespace, Design ProcessAbstract
In this study, the similarities of the design process between video game level spaces and the architectural design
process, as a spatial production, and the methods that can be used will be examined. In this context, the issue of video
game level design will be discussed, the architectural representation techniques and methods, including the softwares
used in these level design process will be shown. The basic design tools in architecture will also be examined in this
sense and the techniques of use in level design will be explained with examples. An architectural design process
approach in level design will be explored, and methods similar to architectural design process and representation tools
in level design will be explained. To be able to understand the design process similarities for both architectural designs
and video game level designs, a system will be tried to be revealed with an architectural approach.
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Copyright (c) 2024 Hakan Hacıoğlu, Assist. Prof. Dr. Funda Tan Bayram
This work is licensed under a Creative Commons Attribution 4.0 International License.